Turn
Player 1
Move
1 / 3
Match
P1 0 — 0 AI
ASKEL
Steal the Stone. Find your way back.
- 1Choose Riser, Rotate or Move at the start of your turn.
- 2Move up to 3 times. Height difference determines the probability of success.
- 3Decide after each successful move: continue or end your turn. A failed move sends you back to where your turn began.
- 4Steal the Stone from your opponent and bring it back to your own starting tile to win the round.
Quick Rules
- Objective: steal your opponent’s Stone and return it to your own starting tile. The match is best of three rounds.
- At the start of your turn, choose one: Riser, Rotate or Move. You may change your choice until you actually perform the selected action.
- Move up to 3 times per turn. The probability of success depends on the absolute height difference: 0 = 80%, 1 = 70%, 2 = 60%, 3 = 50%, 4 = 40%, 5 = 30%, 6 = 20%, 7+ = 10%.
- After a successful move, decide whether to continue or end your turn and secure your progress. If a move fails, your pawn returns to the tile where the turn began and the turn ends.
- Risers: both your Riser and your opponent’s Riser add +2 to the height of their tile. The first time you use your Riser, place it on one of the four central entry tiles; later it can move one adjacent tile at a time.
- Rotate: rotate one of the four modules 180°. A module cannot be rotated if a player pawn is on it, and you cannot immediately rotate the module your opponent rotated on the previous turn.
- Your opponent affects height: an opponent pawn adds +2 to its tile. Your own pawn does not add height when calculating your move.
- Central barrier: the barrier in the middle of the board blocks movement across it. You must route around it using the connected tiles.
- The Stone decides the round: take your opponent’s Stone from their starting tile and return it to your own. You may catch an opponent carrying a Stone by moving onto the same tile only if you are not carrying a Stone yourself. If both players are carrying Stones and occupy the same tile, neither is caught.
Help us improve ASKEL
This playtest can anonymously record gameplay events such as moves, success probabilities, action choices, round results and rematches. No name, email address or account is required.